Results for spec@glsl-3.30@built-in constants

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:00.356484
Stdout

        
Stderr
SWR detected AVX2
Failed to link: error: Too many geometry shader default uniform block components
error: Too many geometry shader uniform components

Failed to link: error: Too many geometry shader default uniform block components
error: Too many geometry shader uniform components

Failed to link: error: Too many geometry shader default uniform block components
error: Too many geometry shader uniform components

Failed to link: error: Too many geometry shader default uniform block components
error: Too many geometry shader uniform components

Failed to link: error: Too many geometry shader default uniform block components
error: Too many geometry shader uniform components

Failed to compile shader gl_MaxGeometryInputComponents: 0:5(17): error: array size must be > 0

Failed to compile shader gl_MaxGeometryInputComponents: 0:5(17): error: array size must be > 0

Failed to compile shader gl_MaxGeometryInputComponents: 0:5(17): error: array size must be > 0

Failed to compile shader gl_MaxGeometryOutputComponents: 0:5(17): error: array size must be > 0

Failed to compile shader gl_MaxGeometryOutputComponents: 0:5(17): error: array size must be > 0

Failed to compile shader gl_MaxGeometryOutputComponents: 0:5(17): error: array size must be > 0

Failed to link: error: Too many geometry shader default uniform block components
error: Too many geometry shader uniform components

Failed to compile shader gl_MaxGeometryTextureImageUnits: 0:5(17): error: array size must be > 0

Failed to compile shader gl_MaxGeometryTextureImageUnits: 0:5(17): error: array size must be > 0

Failed to compile shader gl_MaxGeometryTextureImageUnits: 0:5(17): error: array size must be > 0

Failed to link: error: Too many geometry shader default uniform block components
error: Too many geometry shader uniform components

Failed to compile shader gl_MaxGeometryUniformComponents: 0:5(17): error: array size must be > 0

Failed to compile shader gl_MaxGeometryUniformComponents: 0:5(17): error: array size must be > 0

Failed to compile shader gl_MaxGeometryUniformComponents: 0:5(17): error: array size must be > 0

Failed to compile shader gl_MaxGeometryVaryingComponents: 0:5(17): error: array size must be > 0

Failed to compile shader gl_MaxGeometryVaryingComponents: 0:5(17): error: array size must be > 0

Failed to compile shader gl_MaxGeometryVaryingComponents: 0:5(17): error: array size must be > 0

Failed to link: error: Too many geometry shader default uniform block components
error: Too many geometry shader uniform components

Failed to link: error: Too many geometry shader default uniform block components
error: Too many geometry shader uniform components

Failed to link: error: Too many geometry shader default uniform block components
error: Too many geometry shader uniform components

Failed to link: error: Too many geometry shader default uniform block components
error: Too many geometry shader uniform components

Failed to link: error: Too many geometry shader default uniform block components
error: Too many geometry shader uniform components

Failed to link: error: Too many geometry shader default uniform block components
error: Too many geometry shader uniform components

Failed to link: error: Too many geometry shader default uniform block components
error: Too many geometry shader uniform components

SWR destroy screen!
Environment
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /home/ilia/src/piglit/bin/built-in-constants /home/ilia/src/piglit/tests/spec/glsl-3.30/minimum-maximums.txt -auto -fbo
dmesg

        

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